Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 79
Página 347
... Figure 10-1 . At this point , lines have been extracted from the original figure and the next task is to separate the figure into objects . But suppose we start at the left and identify the object labeled A. Does it end at the vertical ...
... Figure 10-1 . At this point , lines have been extracted from the original figure and the next task is to separate the figure into objects . But suppose we start at the left and identify the object labeled A. Does it end at the vertical ...
Página 352
... figures com- posed exclusively of trihedral vertices , which are ones at which exactly three planes come together . Figure 10-7 shows examples of trihedral figures . Figure 10-8 shows examples of nontrihedral figures . Determining the ...
... figures com- posed exclusively of trihedral vertices , which are ones at which exactly three planes come together . Figure 10-7 shows examples of trihedral figures . Figure 10-8 shows examples of nontrihedral figures . Determining the ...
Página 354
... figure lie . These three planes must divide 3 - space into eight parts ( called octants ) , since each in- dividual face divides the space in half and none of the faces can be coplanar . Trihedral figures may differ in the number of ...
... figure lie . These three planes must divide 3 - space into eight parts ( called octants ) , since each in- dividual face divides the space in half and none of the faces can be coplanar . Trihedral figures may differ in the number of ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex