Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... actions , out of which higher - level actions corresponding to English words can be built . Although there are slight differences in the exact set of primitive actions provided in the various sources on CD , a typical set is the fol ...
... actions , out of which higher - level actions corresponding to English words can be built . Although there are slight differences in the exact set of primitive actions provided in the various sources on CD , a typical set is the fol ...
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... action . ⚫p indicates past tense . • ATRANS is one of the primitive acts used by the theory . It indicates trans- fer ... actions ( action aiders ) Modifiers of PP's ( picture aiders ) In addition , dependency structures are themselves ...
... action . ⚫p indicates past tense . • ATRANS is one of the primitive acts used by the theory . It indicates trans- fer ... actions ( action aiders ) Modifiers of PP's ( picture aiders ) In addition , dependency structures are themselves ...
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Elaine Rich. performing . That action could then be substituted for the dummy action represented in Figure 7-11 as do2 ... actions , that can be used to describe other kinds of knowledge . For example , physical objects , which in CD are ...
Elaine Rich. performing . That action could then be substituted for the dummy action represented in Figure 7-11 as do2 ... actions , that can be used to describe other kinds of knowledge . For example , physical objects , which in CD are ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex