Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... additional input to the program and to provide additional reassurance to the user . Consider , for example , the problem of proving mathematical theorems . If all we want is to know that there is a proof , and if the program is capable ...
... additional input to the program and to provide additional reassurance to the user . Consider , for example , the problem of proving mathematical theorems . If all we want is to know that there is a proof , and if the program is capable ...
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Elaine Rich. 2.4 ADDITIONAL PROBLEMS Several specific problems have been discussed throughout this chapter . Other problems have not yet been mentioned , but are common throughout the A.I. ... ADDITIONAL PROBLEMS 51 Additional Problems.
Elaine Rich. 2.4 ADDITIONAL PROBLEMS Several specific problems have been discussed throughout this chapter . Other problems have not yet been mentioned , but are common throughout the A.I. ... ADDITIONAL PROBLEMS 51 Additional Problems.
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... ADDITIONAL REFINEMENTS In addition to alpha - beta pruning , there are a variety of other modifications to the minimax procedure that can also improve its performance . Three of them will be discussed briefly below . 4.4.1 Waiting for ...
... ADDITIONAL REFINEMENTS In addition to alpha - beta pruning , there are a variety of other modifications to the minimax procedure that can also improve its performance . Three of them will be discussed briefly below . 4.4.1 Waiting for ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex