Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 105
Elaine Rich, Rich Elaine. 2 . 1 . 3 ) for the traveling salesman problem is a good
example of this “ try to get a fairly good answer ” strategy . We can analyze the
time required to execute this algorithm very easily . We must add N cities to the
tour .
Elaine Rich, Rich Elaine. 2 . 1 . 3 ) for the traveling salesman problem is a good
example of this “ try to get a fairly good answer ” strategy . We can analyze the
time required to execute this algorithm very easily . We must add N cities to the
tour .
Página 142
In the example just presented , the object was to answer the question “ Was
Marcus loyal to Caesar ? ” How would a program decide whether it should try to
prove loyalto ( Marcus , Caesar ) or ~ loyalto ( Marcus , Caesar ) There are
several ...
In the example just presented , the object was to answer the question “ Was
Marcus loyal to Caesar ? ” How would a program decide whether it should try to
prove loyalto ( Marcus , Caesar ) or ~ loyalto ( Marcus , Caesar ) There are
several ...
Página 166
The bindings of its variables at that point provide the answer to the question . ...
Unfortunately , given a particular representation of the facts in a system , there
will usually be some questions that cannot be answered using this mechanism .
The bindings of its variables at that point provide the answer to the question . ...
Unfortunately , given a particular representation of the facts in a system , there
will usually be some questions that cannot be answered using this mechanism .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |