Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... appear that turn out later to be irrelevant . For the sake of efficiency , it may be desirable to store these things at a very high level and then to analyze in detail only those inputs that appear to be important . A second problem ...
... appear that turn out later to be irrelevant . For the sake of efficiency , it may be desirable to store these things at a very high level and then to analyze in detail only those inputs that appear to be important . A second problem ...
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... appear . For example , if the auxiliary verb inter- pretation of have in the previous example is built , it will be discarded if no par- ticiple , such as taken , ever appears . The major disadvantage of this approach is that , because ...
... appear . For example , if the auxiliary verb inter- pretation of have in the previous example is built , it will be discarded if no par- ticiple , such as taken , ever appears . The major disadvantage of this approach is that , because ...
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... appear in Chapter 1. ) Weizenbaum , J. , “ ELIZA — A Computer Program for the Study of Natural Language ... ( Appears in Figures 3-10 and 9-4 . ) Quine , W. V. & J. S. Ullian , The Web of Belief Second Edition , pp . 17-19 . Copyright ...
... appear in Chapter 1. ) Weizenbaum , J. , “ ELIZA — A Computer Program for the Study of Natural Language ... ( Appears in Figures 3-10 and 9-4 . ) Quine , W. V. & J. S. Ullian , The Web of Belief Second Edition , pp . 17-19 . Copyright ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex