Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 40
... Applying the technique of problem decomposition to this simple blocks world example would lead to a solution tree such ... applied . We can just proceed as we should have in the first place . All we have lost is the effort that was spent ...
... Applying the technique of problem decomposition to this simple blocks world example would lead to a solution tree such ... applied . We can just proceed as we should have in the first place . All we have lost is the effort that was spent ...
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... applying an appropriate heuristic function to each of them . We then expand the chosen node by using the rules to generate its ... applied to them . Now another path , that going through node B , looks more promising , so it is pursued ...
... applying an appropriate heuristic function to each of them . We then expand the chosen node by using the rules to generate its ... applied to them . Now another path , that going through node B , looks more promising , so it is pursued ...
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... applied to the current state . So we set up a subproblem of getting to a state in which it can be applied . And maybe the operator does not produce exactly the goal state we want . Then we have a second subproblem of getting from the ...
... applied to the current state . So we set up a subproblem of getting to a state in which it can be applied . And maybe the operator does not produce exactly the goal state we want . Then we have a second subproblem of getting from the ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex