Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-2 de 2
Página 74
... arrangement of the cubes in a row such that on all four sides of the row one block face of each color is showing . This problem can be solved by a person ( who is a much slower processor for this sort of thing than even a very cheap ...
... arrangement of the cubes in a row such that on all four sides of the row one block face of each color is showing . This problem can be solved by a person ( who is a much slower processor for this sort of thing than even a very cheap ...
Página 233
... arranged ( e.g. , dog mammal → animal ) until a frame is found that is sufficiently general that it does not conflict with the evidence . Either use this frame if it is specific enough to provide the required knowledge or consider ...
... arranged ( e.g. , dog mammal → animal ) until a frame is found that is sufficiently general that it does not conflict with the evidence . Either use this frame if it is specific enough to provide the required knowledge or consider ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex