Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 57
Página 81
... better just as in step 2.3 , and set the parent link and g and f ' values appropriately . If we have just found a better path to OLD , we must propagate the improvement to OLD's successors . This is a bit tricky . OLD points to its ...
... better just as in step 2.3 , and set the parent link and g and f ' values appropriately . If we have just found a better path to OLD , we must propagate the improvement to OLD's successors . This is a bit tricky . OLD points to its ...
Página 129
... better , if it were delayed past the program's horizon . Another limitation of the minimax approach is that it relies heavily on the assumption that the opponent will always choose the optimal move . This as- sumption is acceptable in ...
... better , if it were delayed past the program's horizon . Another limitation of the minimax approach is that it relies heavily on the assumption that the opponent will always choose the optimal move . This as- sumption is acceptable in ...
Página 258
... better . Although this is simple , it may lead to a great deal of wasted effort . A slightly better approach is to look at the situation that results when the sequence of operations corresponding to the proposed solution is executed and ...
... better . Although this is simple , it may lead to a great deal of wasted effort . A slightly better approach is to look at the situation that results when the sequence of operations corresponding to the proposed solution is executed and ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex