Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 252
ON ( a , b ) ONTABLE ( a ) CLEAR ( a ) HOLDING ( a ) ARMEMPTY Block a is on
block b . Block a is on the table . There is nothing on top of block a . The arm is
holding block a . The arm is holding nothing . Various logical statements are true
...
ON ( a , b ) ONTABLE ( a ) CLEAR ( a ) HOLDING ( a ) ARMEMPTY Block a is on
block b . Block a is on the table . There is nothing on top of block a . The arm is
holding block a . The arm is holding nothing . Various logical statements are true
...
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We also need to say that the ON relation is only affected by the UNSTACK
operator if the blocks involved in the ON relation are the same ones involved in
the UNSTACK operation . This can be said as [ ON ( m , n , s ) A NE ( m , x ) ] →
ON ( m ...
We also need to say that the ON relation is only affected by the UNSTACK
operator if the blocks involved in the ON relation are the same ones involved in
the UNSTACK operation . This can be said as [ ON ( m , n , s ) A NE ( m , x ) ] →
ON ( m ...
Página 276
In the simple blocks world plans we have been discussing , the major decisions
that must be made involve the operators to be used and ... For example , if
UNSTACK is to be used to pick up block A , then A must be unstacked from
something .
In the simple blocks world plans we have been discussing , the major decisions
that must be made involve the operators to be used and ... For example , if
UNSTACK is to be used to pick up block A , then A must be unstacked from
something .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Chapter 3 | 55 |
Chapter 4 | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called Chapter choose clauses combined complete concept consider constraint contains dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look Marcus match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |