Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
... board position . This can be done simply by treating the board description as a large number . Any reasonable hashing function can then be used to treat that number as an index into the rules . All the rules that describe a given board ...
... board position . This can be done simply by treating the board description as a large number . Any reasonable hashing function can then be used to treat that number as an index into the rules . All the rules that describe a given board ...
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... position for whichever side is about to move , as indicated by whether Depth is ... situation from the opposing player's perspective . By reversing the values ... board position and the current depth of the search . So the initial call to ...
... position for whichever side is about to move , as indicated by whether Depth is ... situation from the opposing player's perspective . By reversing the values ... board position and the current depth of the search . So the initial call to ...
Página 365
... board positions that can arise in a game . Only a few simple forms of ... situation , it becomes important that the program be able to choose among ... board position . Pattern classification programs often combine several features to ...
... board positions that can arise in a game . Only a few simple forms of ... situation , it becomes important that the program be able to choose among ... board position . Pattern classification programs often combine several features to ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex