Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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( 0 , 0 ) Figure 2 – 5 : One Level of a Breadth - First Search Tree ( 0 , 0 ) 14 , 0 ) 10
, 3 ) una no mancano do ( 0 , 0 ( 1 . 3 ) et al Figure 2 – 6 : Two Levels of a Breadth
- First Search Tree The second requirement of a good control strategy is that it ...
( 0 , 0 ) Figure 2 – 5 : One Level of a Breadth - First Search Tree ( 0 , 0 ) 14 , 0 ) 10
, 3 ) una no mancano do ( 0 , 0 ( 1 . 3 ) et al Figure 2 – 6 : Two Levels of a Breadth
- First Search Tree The second requirement of a good control strategy is that it ...
Página 77
3 Breadth - First Search Both generate - and - test and hill climbing are depth -
first search procedures . Such procedures are often easy to implement and they
may happen upon a good solution very quickly . But they also often spend a lot of
...
3 Breadth - First Search Both generate - and - test and hill climbing are depth -
first search procedures . Such procedures are often easy to implement and they
may happen upon a good solution very quickly . But they also often spend a lot of
...
Página 78
4 Best - First Search : OR Graphs Best - first search is a way of combining the
advantages of both depth - first and breadth - first search into a single method . At
each step of the best - first search process , we select the most promising of the ...
4 Best - First Search : OR Graphs Best - first search is a way of combining the
advantages of both depth - first and breadth - first search into a single method . At
each step of the best - first search process , we select the most promising of the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |