Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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is called breadth - first search . Other systematic control strategies are also
available . For example , we could pursue a single branch of the tree until it yields
a solution or until some prespecified depth has been reached and only then go
back ...
is called breadth - first search . Other systematic control strategies are also
available . For example , we could pursue a single branch of the tree until it yields
a solution or until some prespecified depth has been reached and only then go
back ...
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Formal Definitions of Grammars and Languages Formally , a phrase structure
grammar is a 4 - tuple : G = ( V , 2 , P , S ) , where • V is a finite , nonempty set
called the total vocabulary . • £ is a nonempty subset of V called the terminal
alphabet .
Formal Definitions of Grammars and Languages Formally , a phrase structure
grammar is a 4 - tuple : G = ( V , 2 , P , S ) , where • V is a finite , nonempty set
called the total vocabulary . • £ is a nonempty subset of V called the terminal
alphabet .
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This example illustrates the way that the variable - binding process is exploited in
PROLOG to substitute for the conventional assignment statement . When Discrim
is called , A , B , and C are bound . So the PROLOG interpreter must find a ...
This example illustrates the way that the variable - binding process is exploited in
PROLOG to substitute for the conventional assignment statement . When Discrim
is called , A , B , and C are bound . So the PROLOG interpreter must find a ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |