Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 82
It lets us choose which node to expand next on the basis not only of how good
the node itself looks ( as measured by h ' ) , but also on the basis of how good the
path to the node was . By incorporating g into f ' , we will not always choose as ...
It lets us choose which node to expand next on the basis not only of how good
the node itself looks ( as measured by h ' ) , but also on the basis of how good the
path to the node was . By incorporating g into f ' , we will not always choose as ...
Página 118
The result of Maximizing ply Minimizing ply 1 Figure 4 – 3 : Backing Up the
Values of a Two - Ply Search But now we must take into account the fact that the
opponent gets to choose which of the successor moves will be made and thus
which ...
The result of Maximizing ply Minimizing ply 1 Figure 4 – 3 : Backing Up the
Values of a Two - Ply Search But now we must take into account the fact that the
opponent gets to choose which of the successor moves will be made and thus
which ...
Página 129
Another limitation of the minimax approach is that it relies heavily on the
assumption that the opponent will always choose the optimal move . This
assumption is acceptable in winning situations in which a move that is
guaranteed to be good ...
Another limitation of the minimax approach is that it relies heavily on the
assumption that the opponent will always choose the optimal move . This
assumption is acceptable in winning situations in which a move that is
guaranteed to be good ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |