Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 151
Call each conjunct a separate clause . In order for a wff to be true , all the clauses
that are generated from it must be true . If we are going to be working with several
wff ' s , all the clauses generated by each of them can now be combined to ...
Call each conjunct a separate clause . In order for a wff to be true , all the clauses
that are generated from it must be true . If we are going to be working with several
wff ' s , all the clauses generated by each of them can now be combined to ...
Página 153
The resulting clause , called the resolvent , will be the disjunction of all of the
literals of both of the parent clauses with the ... that one of the parent clauses
contains L and the other contains ~ L , then eliminate both L and ~ L from the
resolvent .
The resulting clause , called the resolvent , will be the disjunction of all of the
literals of both of the parent clauses with the ... that one of the parent clauses
contains L and the other contains ~ L , then eliminate both L and ~ L from the
resolvent .
Página 158
clauses 1 and 2 must be mortal ( Marcus ) , which we get by applying the result of
the unification process to the resolvent . The resolution process can then proceed
from there to discover if mortal ( Marcus ) leads to a contradiction with other ...
clauses 1 and 2 must be mortal ( Marcus ) , which we get by applying the result of
the unification process to the resolvent . The resolution process can then proceed
from there to discover if mortal ( Marcus ) leads to a contradiction with other ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |