Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 29
Página 218
... concept ( such as GAME or GIVE ) and instances of that concept ( such as G23 or EV7 ) . Whereas my chair can get wet , the concept chair cannot . If information about specific instances is stored at the node representing the concept ...
... concept ( such as GAME or GIVE ) and instances of that concept ( such as G23 or EV7 ) . Whereas my chair can get wet , the concept chair cannot . If information about specific instances is stored at the node representing the concept ...
Página 370
... Concept Near Miss Figure 11-2 : Some Blocks World Concepts A good example of a structural concept learning program is described in [ Winston , 1975a ] , so we will use it as our model . This program operated in a simple blocks world ...
... Concept Near Miss Figure 11-2 : Some Blocks World Concepts A good example of a structural concept learning program is described in [ Winston , 1975a ] , so we will use it as our model . This program operated in a simple blocks world ...
Página 383
... concept representing the set of composite numbers . Then the second heuristic suggests creating a concept representing the complement of that , namely the set of prime numbers . AM's performance was limited by the static nature of its ...
... concept representing the set of composite numbers . Then the second heuristic suggests creating a concept representing the complement of that , namely the set of prime numbers . AM's performance was limited by the static nature of its ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex