Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 56
... configuration ( s ) at the root of the tree . Generate the next level of the tree by finding all the rules whose left sides match the root node , and use their right sides to create the new configurations . Generate the next level by ...
... configuration ( s ) at the root of the tree . Generate the next level of the tree by finding all the rules whose left sides match the root node , and use their right sides to create the new configurations . Generate the next level by ...
Página 75
... configuration is to being a solution . One such function is simply the sum of the number of different colors on each of the four sides . A solution to the puzzle will have a value of sixteen . Next we need to define a set of rules that ...
... configuration is to being a solution . One such function is simply the sum of the number of different colors on each of the four sides . A solution to the puzzle will have a value of sixteen . Next we need to define a set of rules that ...
Página 189
... configuration A is present then there is some evidence that our queen will be attacked . If configuration B is present then there is some evidence that our queen will be attacked . If our queen is under attack then there is some ...
... configuration A is present then there is some evidence that our queen will be attacked . If configuration B is present then there is some evidence that our queen will be attacked . If our queen is under attack then there is some ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex