Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 78
Página 187
In other situations , probabilistic information is encoded in the heuristic functions
that evaluate the individual nodes . Consider the simple problem of the 8 - puzzle
. From any configuration there is a shortest path to a solution . Ideally , if we had ...
In other situations , probabilistic information is encoded in the heuristic functions
that evaluate the individual nodes . Consider the simple problem of the 8 - puzzle
. From any configuration there is a shortest path to a solution . Ideally , if we had ...
Página 276
There are a variety of things you must consider in choosing appropriate people
for each post . You do not want to consider all possible pairs of people . Instead ,
you want to break this problem into two independent subproblems . But the ...
There are a variety of things you must consider in choosing appropriate people
for each post . You do not want to consider all possible pairs of people . Instead ,
you want to break this problem into two independent subproblems . But the ...
Página 354
To begin looking for such vertex constraints , we first consider the maximum
number of ways that each of the four types of lines might combine with other lines
at a vertex . Since an L vertex involves two lines , each of which can have four
labels ...
To begin looking for such vertex constraints , we first consider the maximum
number of ways that each of the four types of lines might combine with other lines
at a vertex . Since an L vertex involves two lines , each of which can have four
labels ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
Otras 14 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |