Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 4 contains tile n Square 4 empty and Square 1 contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 2 contains tile n ...
... contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 4 contains tile n Square 4 empty and Square 1 contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 2 contains tile n ...
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... contains T2 and if T1 and T2 are unifiable , then neither T1 nor T2 should appear in the resolvent . We will call T1 ... contain complementary literals , since only such resolutions produce new clauses that are harder to satisfy than ...
... contains T2 and if T1 and T2 are unifiable , then neither T1 nor T2 should appear in the resolvent . We will call T1 ... contain complementary literals , since only such resolutions produce new clauses that are harder to satisfy than ...
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... contains the general concepts of dollars , exchanges , attachings , and so forth . S1 contains the specific entities involved in a particular purchase ( i.e. ex- change for dollars ) of bolts . S2 contains the specific entities involved ...
... contains the general concepts of dollars , exchanges , attachings , and so forth . S1 contains the specific entities involved in a particular purchase ( i.e. ex- change for dollars ) of bolts . S2 contains the specific entities involved ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex