Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... define com- plex and widely used terms precisely are exercises in futility , it is useful to draw at least an ... definition . Artificial Intelligence ( A.I. ) is the study of how to make computers do things at which , at the moment ...
... define com- plex and widely used terms precisely are exercises in futility , it is useful to draw at least an ... definition . Artificial Intelligence ( A.I. ) is the study of how to make computers do things at which , at the moment ...
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... defined the problem of playing chess as a problem of moving around in a state space , where each state corresponds ... definition of a problem as the need to convert some given situation into some desired situation using a set of ...
... defined the problem of playing chess as a problem of moving around in a state space , where each state corresponds ... definition of a problem as the need to convert some given situation into some desired situation using a set of ...
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... defines a new entity and one that relates two existing entities . For example , consider the net Height John 72 Both ... defined concepts , it is possible to represent such facts as that John's height increased , which we could not do ...
... defines a new entity and one that relates two existing entities . For example , consider the net Height John 72 Both ... defined concepts , it is possible to represent such facts as that John's height increased , which we could not do ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex