Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 131
Bridge As is the case with backgammon , a bridge program must function without
complete information . There have not been a great many serious attempts to
build bridge programs . A bridge bidding program is described in ( Stanier , 1975
) .
Bridge As is the case with backgammon , a bridge program must function without
complete information . There have not been a great many serious attempts to
build bridge programs . A bridge bidding program is described in ( Stanier , 1975
) .
Página 234
Conditions that will , in general , be true after the events described in the script
have occurred . Slots representing objects that are involved in the events
described in the script . The presence of these objects can be inferred even if
they are not ...
Conditions that will , in general , be true after the events described in the script
have occurred . Slots representing objects that are involved in the events
described in the script . The presence of these objects can be inferred even if
they are not ...
Página 370
Regardless of the way that classes are to be described , it is often difficult to
construct , by hand , good class definitions . This is particularly true in domains
that are not well understood or that change rapidly . Thus the idea of producing a
...
Regardless of the way that classes are to be described , it is often difficult to
construct , by hand , good class definitions . This is particularly true in domains
that are not well understood or that change rapidly . Thus the idea of producing a
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |