Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 112
Write an Eliza - like program to converse in some interesting domain . The
program should consist of two parts , a database of rules and the code that
matches rules against the input and uses them to generate output . The left side
of each rule ...
Write an Eliza - like program to converse in some interesting domain . The
program should consist of two parts , a database of rules and the code that
matches rules against the input and uses them to generate output . The left side
of each rule ...
Página 356
Thus not only can this approach be extended to larger problem domains , it must
be . Applying Constraints in Analysis Problems Having analyzed the domain in
which we are working and extracted a set of constraints that objects in the
domain ...
Thus not only can this approach be extended to larger problem domains , it must
be . Applying Constraints in Analysis Problems Having analyzed the domain in
which we are working and extracted a set of constraints that objects in the
domain ...
Página 368
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |