Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 42
Página 7
Program 1 Data Structures Board A nine - element vector representing the board
, where the elements of the vector correspond to the board positions as follows : 6
Each element will contain the value 0 ( indicating the corresponding square is ...
Program 1 Data Structures Board A nine - element vector representing the board
, where the elements of the vector correspond to the board positions as follows : 6
Each element will contain the value 0 ( indicating the corresponding square is ...
Página 12
A hash table is a vector , each entry of which represents the information
associated with one element of a set ( in this case , the set of input matrices ) . To
find the information associated with a given element , it is necessary to represent
the ...
A hash table is a vector , each entry of which represents the information
associated with one element of a set ( in this case , the set of input matrices ) . To
find the information associated with a given element , it is necessary to represent
the ...
Página 394
It uses the LISP function CONS to attach one element to the front of a list . It calls
itself recursively until all of the elements of Li have been attached . The LISP
function CAR returns the first element of the list it is given and the function CDR ...
It uses the LISP function CONS to attach one element to the front of a list . It calls
itself recursively until all of the elements of Li have been attached . The LISP
function CAR returns the first element of the list it is given and the function CDR ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
Otras 14 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |