Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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For example , nowhere in our story was the word restaurant mentioned . This is
often a very difficult question and there are several ways in which it can be
answered . Three important approaches are the following : • Index the structures
directly ...
For example , nowhere in our story was the word restaurant mentioned . This is
often a very difficult question and there are several ways in which it can be
answered . Three important approaches are the following : • Index the structures
directly ...
Página 376
For example TIMES - | ( 12 ) = { ( 12 ) , ( 2 , 6 ) , ( 3 , 4 ) , ( 3 , 2 , 2 ) } Notice that i is
not included in any of the bags . An analogous function for plus instead of times .
ADD - 1 AM operates in cycles , at each one of which a task is selected from the ...
For example TIMES - | ( 12 ) = { ( 12 ) , ( 2 , 6 ) , ( 3 , 4 ) , ( 3 , 2 , 2 ) } Notice that i is
not included in any of the bags . An analogous function for plus instead of times .
ADD - 1 AM operates in cycles , at each one of which a task is selected from the ...
Página 402
Example 2 - Compute the Discriminant of a Quadratic Equation discrim ( A , B , C
, D ) : - mult ( B , B , Bsquared ) , mult ( A , C , Pl ) ... This example illustrates the
way that the variable - binding process is exploited in PROLOG to substitute for
the ...
Example 2 - Compute the Discriminant of a Quadratic Equation discrim ( A , B , C
, D ) : - mult ( B , B , Bsquared ) , mult ( A , C , Pl ) ... This example illustrates the
way that the variable - binding process is exploited in PROLOG to substitute for
the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |