Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... systems , the objects are problem states representing collections of current hypotheses about the input . In all three kinds of systems , individual processes can both create ... SYSTEMS CHAP . 8 Expert Systems Structure of an Expert System.
... systems , the objects are problem states representing collections of current hypotheses about the input . In all three kinds of systems , individual processes can both create ... SYSTEMS CHAP . 8 Expert Systems Structure of an Expert System.
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... expert systems have been built , we have no good way of characterizing precisely those domains in which the deterministic approach of R1 will work and those in which the probabilistic ... SYSTEMS CHAP . 8 Interacting with an Expert System.
... expert systems have been built , we have no good way of characterizing precisely those domains in which the deterministic approach of R1 will work and those in which the probabilistic ... SYSTEMS CHAP . 8 Interacting with an Expert System.
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... expert systems , much progress has been made in the construction of such programs . Experience gained in these efforts suggests the following conclusions : • These systems derive their power from a great deal of domain - specific ...
... expert systems , much progress has been made in the construction of such programs . Experience gained in these efforts suggests the following conclusions : • These systems derive their power from a great deal of domain - specific ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex