Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 231
... Frame System the frames describe the relationship between the views that the frames represent . In addition to these explicit links between the frames themselves , the frames are connected through the shared nodes that fill their slots ...
... Frame System the frames describe the relationship between the views that the frames represent . In addition to these explicit links between the frames themselves , the frames are connected through the shared nodes that fill their slots ...
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... frame for the situation can be used as advice on how to build those component descriptions . • Frames describe typical instances of the concepts they represent . If a par- ticular situation that appears in most ways to match the frame ...
... frame for the situation can be used as advice on how to build those component descriptions . • Frames describe typical instances of the concepts they represent . If a par- ticular situation that appears in most ways to match the frame ...
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... frame has been proposed , it must be filtered using knowledge from the target frame . This knowledge is exploited by the following set of filtering heuristics : 1. Select those slots that are not already filled in the target frame . 2 ...
... frame has been proposed , it must be filtered using knowledge from the target frame . This knowledge is exploited by the following set of filtering heuristics : 1. Select those slots that are not already filled in the target frame . 2 ...
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Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex