Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 231
E RIGHT RIGHT А ТВ В Тc cube cube cube MOVE - RIGHT MOVE - RIGHT left
leftBa left left Figure 7 – 13 : A Frame System the frames describe the relationship
between the views that the frames represent . In addition to these explicit links ...
E RIGHT RIGHT А ТВ В Тc cube cube cube MOVE - RIGHT MOVE - RIGHT left
leftBa left left Figure 7 – 13 : A Frame System the frames describe the relationship
between the views that the frames represent . In addition to these explicit links ...
Página 232
Frames contain attributes that must be true of objects that will be used to fill
individual slots . ... The information associated with the slots of the frame for the
situation can be used as advice on how to build those component descriptions .
Frames contain attributes that must be true of objects that will be used to fill
individual slots . ... The information associated with the slots of the frame for the
situation can be used as advice on how to build those component descriptions .
Página 385
The next rule would select the slot LADDER - HEIGHT , since that slot is not
present in the frames for other types of ... After a set of possible transfer frames
built from the selected slots of the source frame has been proposed , it must be
filtered ...
The next rule would select the slot LADDER - HEIGHT , since that slot is not
present in the frames for other types of ... After a set of possible transfer frames
built from the selected slots of the source frame has been proposed , it must be
filtered ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |