Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 71
5 HEURISTIC FUNCTIONS In Section 2 . 1 . 2 , a heuristic was defined as a
technique that aids in the discovery of solutions to problems even though there is
no guarantee that it will never lead in the wrong direction . It was pointed out that
...
5 HEURISTIC FUNCTIONS In Section 2 . 1 . 2 , a heuristic was defined as a
technique that aids in the discovery of solutions to problems even though there is
no guarantee that it will never lead in the wrong direction . It was pointed out that
...
Página 72
The program that uses the values of the function can attempt to minimize it or to
maximize it as appropriate . The purpose of a heuristic function is to guide the
search process in the most profitable direction , by suggesting which path to
follow ...
The program that uses the values of the function can attempt to minimize it or to
maximize it as appropriate . The purpose of a heuristic function is to guide the
search process in the most profitable direction , by suggesting which path to
follow ...
Página 115
This is done using a static evaluation function , which uses whatever information
it has to evaluate individual board positions by estimating how likely they are to
lead eventually to a win . Its function is similar to that of the heuristic function h ' in
...
This is done using a static evaluation function , which uses whatever information
it has to evaluate individual board positions by estimating how likely they are to
lead eventually to a win . Its function is similar to that of the heuristic function h ' in
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |