Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 87
6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single path to a goal . Such structures
represent the fact that we will know how to get from a node to a goal state if we
can ...
6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single path to a goal . Such structures
represent the fact that we will know how to get from a node to a goal state if we
can ...
Página 260
Next , the goal that is then at the top of the stack is explored and an attempt is
made to satisfy it , starting from the situation that was produced as a result of
satisfying the first goal . This process continues until the goal stack is empty .
Then , as ...
Next , the goal that is then at the top of the stack is explored and an attempt is
made to satisfy it , starting from the situation that was produced as a result of
satisfying the first goal . This process continues until the goal stack is empty .
Then , as ...
Página 270
Sometimes the regression process generates not the node itself or True or False ,
but rather some different goal that the system should strive to attain . This
situation does not arise in our simple blocks world , but it does in other domains .
Sometimes the regression process generates not the node itself or True or False ,
but rather some different goal that the system should strive to attain . This
situation does not arise in our simple blocks world , but it does in other domains .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |