Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... initial state and ending in one or more final states . This graph that must be searched could , in principle , be constructed in its entirety from the rules that define allowable moves in the problem space . But , in practice , most of ...
... initial state and ending in one or more final states . This graph that must be searched could , in principle , be constructed in its entirety from the rules that define allowable moves in the problem space . But , in practice , most of ...
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... initial state . At that point , it is known that no operators need be applied before the sequence that has just been found can begin . Thus the entire initial state can be assumed still to be true . Of course , we could still use ...
... initial state . At that point , it is known that no operators need be applied before the sequence that has just been found can begin . Thus the entire initial state can be assumed still to be true . Of course , we could still use ...
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... initial worth value of a .. ) Arity : 1 Initial Worth : 700 LastRunOn : Applics ThenComputeRecord : ( 4025. 120 ) ThenPrintToUserRecord : ( 45928. 120 ) H12-2 Overall Record : ( 62512 120 ) Generalizations : ( Protoop1 FocusTask ...
... initial worth value of a .. ) Arity : 1 Initial Worth : 700 LastRunOn : Applics ThenComputeRecord : ( 4025. 120 ) ThenPrintToUserRecord : ( 45928. 120 ) H12-2 Overall Record : ( 62512 120 ) Generalizations : ( Protoop1 FocusTask ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex