Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 11
... input patterns as one of the letters of the alphabet . First we need to decide how the input will be represented . Since we are working with a digital computer , we will need to digitize the analog signal produced by the pen . The size ...
... input patterns as one of the letters of the alphabet . First we need to decide how the input will be represented . Since we are working with a digital computer , we will need to digitize the analog signal produced by the pen . The size ...
Página 13
... input . Comments This algorithm will work fine for a fixed set of patterns that are exactly matched by the input . But in the unideal world in which we live it will have the follow- ing problems : • Input letters must match the stored ...
... input . Comments This algorithm will work fine for a fixed set of patterns that are exactly matched by the input . But in the unideal world in which we live it will have the follow- ing problems : • Input letters must match the stored ...
Página 307
... input templates has several associated output templates . In these output templates , numbers ( such as 4 ) indicate that whatever was matched by the corresponding segment ( e.g. , the fourth ) of the input template should be inserted ...
... input templates has several associated output templates . In these output templates , numbers ( such as 4 ) indicate that whatever was matched by the corresponding segment ( e.g. , the fourth ) of the input template should be inserted ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex