Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 43
Página 11
For this example , we wish to solve the problem of correctly identifying input
patterns as one of the letters of the alphabet . First we need to decide how the
input will be represented . Since we are working with a digital computer , we will
need to ...
For this example , we wish to solve the problem of correctly identifying input
patterns as one of the letters of the alphabet . First we need to decide how the
input will be represented . Since we are working with a digital computer , we will
need to ...
Página 13
The Algorithm To classify an input matrix , do the following : 1 . Take the bits of
the input matrix that come from the same three rows used above to construct the
table of patterns and use them to form a key . 2 . Apply to the key the same hash ...
The Algorithm To classify an input matrix , do the following : 1 . Take the bits of
the input matrix that come from the same three rows used above to construct the
table of patterns and use them to form a key . 2 . Apply to the key the same hash ...
Página 307
Each of these input templates has several associated output templates . In these
output templates , numbers ( such as 4 ) indicate that whatever was matched by
the corresponding segment ( e . g . , the fourth ) of the input template should be ...
Each of these input templates has several associated output templates . In these
output templates , numbers ( such as 4 ) indicate that whatever was matched by
the corresponding segment ( e . g . , the fourth ) of the input template should be ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Chapter 3 | 55 |
Chapter 4 | 113 |
Derechos de autor | |
Otras 8 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called Chapter choose clauses combined complete concept consider constraint contains dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look Marcus match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |