Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 11
For this example , we wish to solve the problem of correctly identifying input
patterns as one of the letters of the alphabet . First we need to decide how the
input will be represented . Since we are working with a digital computer , we will
need to ...
For this example , we wish to solve the problem of correctly identifying input
patterns as one of the letters of the alphabet . First we need to decide how the
input will be represented . Since we are working with a digital computer , we will
need to ...
Página 13
The Algorithm To classify an input matrix , do the following : 1 . Take the bits of
the input matrix that come from the same three rows used above to construct the
table of patterns and use them to form a key . 2 . Apply to the key the same hash ...
The Algorithm To classify an input matrix , do the following : 1 . Take the bits of
the input matrix that come from the same three rows used above to construct the
table of patterns and use them to form a key . 2 . Apply to the key the same hash ...
Página 307
Each of these input templates has several associated output templates . In these
output templates , numbers ( such as 4 ) indicate that whatever was matched by
the corresponding segment ( e . g . , the fourth ) of the input template should be ...
Each of these input templates has several associated output templates . In these
output templates , numbers ( such as 4 ) indicate that whatever was matched by
the corresponding segment ( e . g . , the fourth ) of the input template should be ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |