Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 135
CHAPTER KNOWLEDGE REPRESENTATION USING PREDICATE LOGIC 5 . ...
artificial intelligence , one needs both a large amount of knowledge and some
mechanisms for manipulating that knowledge to create solutions to new
problems .
CHAPTER KNOWLEDGE REPRESENTATION USING PREDICATE LOGIC 5 . ...
artificial intelligence , one needs both a large amount of knowledge and some
mechanisms for manipulating that knowledge to create solutions to new
problems .
Página 202
such a way as to derive new structures corresponding to new knowledge inferred
from old . Inferential Efficiency — the ability to incorporate into the knowledge
structure additional information that can be used to focus the attention of the ...
such a way as to derive new structures corresponding to new knowledge inferred
from old . Inferential Efficiency — the ability to incorporate into the knowledge
structure additional information that can be used to focus the attention of the ...
Página 329
In order to be able to recognize these kinds of relationships among sentences , a
great deal of knowledge about the world being discussed is required . Programs
that can do multiple - sentence understanding rely on large databases of ...
In order to be able to recognize these kinds of relationships among sentences , a
great deal of knowledge about the world being discussed is required . Programs
that can do multiple - sentence understanding rely on large databases of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |