Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 36
In the domain of mathematics , this heuristic leads to the discovery of squaring if f
is the function times , and it leads to the discovery of an identity function if f is the
function of set union . In less formal domains , this same heuristic leads to the ...
In the domain of mathematics , this heuristic leads to the discovery of squaring if f
is the function times , and it leads to the discovery of an identity function if f is the
function of set union . In less formal domains , this same heuristic leads to the ...
Página 122
So this player will not choose G , which would lead to a score of at least 7 , since
there is an alternative move to F , which will lead to a score of 5 . Thus it is not
necessary to explore any of the other branches of G . From this example , we see
...
So this player will not choose G , which would lead to a score of at least 7 , since
there is an alternative move to F , which will lead to a score of 5 . Thus it is not
necessary to explore any of the other branches of G . From this example , we see
...
Página 187
In these situations , we use heuristics that represent the probabilistic information
we need to help us move in the direction that is most likely to lead to a solution .
Sometimes this probabilistic information does not even appear as numbers in the
...
In these situations , we use heuristics that represent the probabilistic information
we need to help us move in the direction that is most likely to lead to a solution .
Sometimes this probabilistic information does not even appear as numbers in the
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |