Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 362
Learning refers to the change in a subject ' s behavior to a given situation brought
about by his repeated experiences in that situation , provided that the behavior
change cannot be explained on the basis of native response tendencies ...
Learning refers to the change in a subject ' s behavior to a given situation brought
about by his repeated experiences in that situation , provided that the behavior
change cannot be explained on the basis of native response tendencies ...
Página 368
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
Página 387
AM and the analogy - learning system explicitly exploit sets of heuristic rules .
One interesting observation that can be made here is that some heuristics appear
to have a very wide range of applicability . Both AM and the analogy system ...
AM and the analogy - learning system explicitly exploit sets of heuristic rules .
One interesting observation that can be made here is that some heuristics appear
to have a very wide range of applicability . Both AM and the analogy system ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |