Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 10
parallel processors and can look at several parts of the board at once , whereas
the conventional computer must look at the squares one at a time . Sometimes an
investigation of how people solve problems sheds great light on how computers ...
parallel processors and can look at several parts of the board at once , whereas
the conventional computer must look at the squares one at a time . Sometimes an
investigation of how people solve problems sheds great light on how computers ...
Página 78
But eventually , if a solution is not found , thật branch will start to look less
promising than one of the top - level branches that had been ignored . At that
point , the now more promising , previously ignored branch will be explored . But
the old ...
But eventually , if a solution is not found , thật branch will start to look less
promising than one of the top - level branches that had been ignored . At that
point , the now more promising , previously ignored branch will be explored . But
the old ...
Página 117
This could be very important , for example , in a chess game in which we are in
the middle of a piece exchange . After our move , the situation would appear to
be very good , but , if we look one move ahead , we will see that one of our
pieces ...
This could be very important , for example , in a chess game in which we are in
the middle of a piece exchange . After our move , the situation would appear to
be very good , but , if we look one move ahead , we will see that one of our
pieces ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |