Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 80
... node . If more than one path generated the node , then the algorithm will record the best one . Note that be- cause g and h ' must be added , it is important that h ' be a measure of the cost of getting from the node to a solution ...
... node . If more than one path generated the node , then the algorithm will record the best one . Note that be- cause g and h ' must be added , it is important that h ' be a measure of the cost of getting from the node to a solution ...
Página 181
... nodes will then be created based on the assumption that that original node is IN . But new information could appear that causes the original node to become OUT ( the information the lack of which enabled the default to occur ) . Then ...
... nodes will then be created based on the assumption that that original node is IN . But new information could appear that causes the original node to become OUT ( the information the lack of which enabled the default to occur ) . Then ...
Página 183
... nodes in the SL justification for the CONTRADICTION node and traces back through the nodes in their justifications , the nodes in the justifica- tions of those nodes , and so forth , looking for assumptions . It tries to find a set of ...
... nodes in the SL justification for the CONTRADICTION node and traces back through the nodes in their justifications , the nodes in the justifica- tions of those nodes , and so forth , looking for assumptions . It tries to find a set of ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex