Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 170
... occur check ) . This should be possible since no two clauses will ever share variables . If x occurs in one , f ( x ) cannot occur in another . But sup- pose the unification procedure is given the following two clauses : ( px ( fx ) ...
... occur check ) . This should be possible since no two clauses will ever share variables . If x occurs in one , f ( x ) cannot occur in another . But sup- pose the unification procedure is given the following two clauses : ( px ( fx ) ...
Página 234
... occur between elements of a representation . These specific constructs were tailored to the problem of representing ... occur . Conditions that will , in general , be true after the events described in the script have occurred . Slots ...
... occur between elements of a representation . These specific constructs were tailored to the problem of representing ... occur . Conditions that will , in general , be true after the events described in the script have occurred . Slots ...
Página 354
... occur in a trihedral figure must correspond to such a division of space with some number ( between one and eight ) of octants filled , which is viewed from one of the unfilled octants . So to find all the vertex labelings that can occur ...
... occur in a trihedral figure must correspond to such a division of space with some number ( between one and eight ) of octants filled , which is viewed from one of the unfilled octants . So to find all the vertex labelings that can occur ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex