Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 273
The two components must both be performed , but the order in which they will be
done is not yet determined . The node labeled J indicates a join , where two
separate paths come back together . At the next level , the preconditions of
STACK ...
The two components must both be performed , but the order in which they will be
done is not yet determined . The node labeled J indicates a join , where two
separate paths come back together . At the next level , the preconditions of
STACK ...
Página 284
In blackboard systems , the objects represent either hypotheses to be considered
or tasks to be performed ( in the case of activation records ) . Hypotheses stay
around until they are disconfirmed , activation records until they are selected for ...
In blackboard systems , the objects represent either hypotheses to be considered
or tasks to be performed ( in the case of activation records ) . Hypotheses stay
around until they are disconfirmed , activation records until they are selected for ...
Página 296
... actions that could be performed and where the mapping has been designed so
that for each event , an appropriate action will be performed . There is very little
absolute in the notion of understanding . If you say to an airline database system
...
... actions that could be performed and where the mapping has been designed so
that for each event , an appropriate action will be performed . There is very little
absolute in the notion of understanding . If you say to an airline database system
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |