Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 42
The recoverability of a problem plays an important role in determining the
complexity of the control structure necessary for its solution . Ignorable ... One of
the decisions we will have to make is which card to play on the first trick . What
we ...
The recoverability of a problem plays an important role in determining the
complexity of the control structure necessary for its solution . Ignorable ... One of
the decisions we will have to make is which card to play on the first trick . What
we ...
Página 113
CHAPTER GAME PLAYING 4 . 1 OVERVIEW Games hold an inexplicable
fascination for many people , and the notion that computers might play games
has existed at least as long as computers . Charles Babbage , the famed
computer ...
CHAPTER GAME PLAYING 4 . 1 OVERVIEW Games hold an inexplicable
fascination for many people , and the notion that computers might play games
has existed at least as long as computers . Charles Babbage , the famed
computer ...
Página 130
6 SUMMARY In this chapter we have discussed search - based techniques for
game playing . We discussed ... But we also saw that even with these refinements
, it is still difficult to build a good program to play a difficult game such as chess .
6 SUMMARY In this chapter we have discussed search - based techniques for
game playing . We discussed ... But we also saw that even with these refinements
, it is still difficult to build a good program to play a difficult game such as chess .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |