Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 139
predicate logic as a good medium for representing knowledge , we need to ask
whether it also provides a good way of reasoning with the knowledge . At first
glance , the answer is yes . It provides a way of deducing new statements from
old ...
predicate logic as a good medium for representing knowledge , we need to ask
whether it also provides a good way of reasoning with the knowledge . At first
glance , the answer is yes . It provides a way of deducing new statements from
old ...
Página 158
We can now state the resolution algorithm for predicate logic as follows ,
assuming a set of given statements F and a statement to be proved S : 1 . Convert
all the statements of F to clause form . 2 . Negate S and convert the result to
clause form ...
We can now state the resolution algorithm for predicate logic as follows ,
assuming a set of given statements F and a statement to be proved S : 1 . Convert
all the statements of F to clause form . 2 . Negate S and convert the result to
clause form ...
Página 162
Reduction of computable predicates . If the predicate evaluates to F , it can simply
be dropped , since adding V F to a disjunction cannot change its truth value . If
the predicate evaluates to T , then the generated clause is a tautology and cannot
...
Reduction of computable predicates . If the predicate evaluates to F , it can simply
be dropped , since adding V F to a disjunction cannot change its truth value . If
the predicate evaluates to T , then the generated clause is a tautology and cannot
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |