Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... regions . Then the number of 1's in each region is counted and recorded in the vector position corresponding to that region . N must be large enough that all the patterns are represented as different vectors . To classify an input ...
... regions . Then the number of 1's in each region is counted and recorded in the vector position corresponding to that region . N must be large enough that all the patterns are represented as different vectors . To classify an input ...
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... regions of the input matrix . Now if we know the prior probabilities of the occurrence of each letter and the probability that each letter would appear as a particular value of the vector , then we can look at a given input vector and ...
... regions of the input matrix . Now if we know the prior probabilities of the occurrence of each letter and the probability that each letter would appear as a particular value of the vector , then we can look at a given input vector and ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex