Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 63
How can individual objects and facts be represented ? • How can the
representations of individual objects be combined to form a representation of a
complete problem state ? • How can the sequences of problem states that arise in
a search ...
How can individual objects and facts be represented ? • How can the
representations of individual objects be combined to form a representation of a
complete problem state ? • How can the sequences of problem states that arise in
a search ...
Página 222
Representing Knowledge Because of the two concerns just mentioned , the CD
representation of ... As a simple example of the way knowledge is represented in
CD , the event represented by the sentence I gave the man a book would be ...
Representing Knowledge Because of the two concerns just mentioned , the CD
representation of ... As a simple example of the way knowledge is represented in
CD , the event represented by the sentence I gave the man a book would be ...
Página 238
of events , as represented in scripts , can be useful in interpreting a particular ,
observed sequence of events . The usefulness of a script in some of these
examples , such as the one in which unobserved events were predicted , is
similar to the ...
of events , as represented in scripts , can be useful in interpreting a particular ,
observed sequence of events . The usefulness of a script in some of these
examples , such as the one in which unobserved events were predicted , is
similar to the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |