Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Operator PUSH ( obj , loc ) Preconditions at ( robot , obj ) ^ large ( obj ) A clear (
obj ) 1 armempty Results at ( obj , loc ) ^ at ( robot , loc ) CARRY ( obj , loc )
Preconditions at ( robot , obj ) 1 small ( obj ) Results at ( obj , loc ) 1 at ( robot , loc
) ...
Operator PUSH ( obj , loc ) Preconditions at ( robot , obj ) ^ large ( obj ) A clear (
obj ) 1 armempty Results at ( obj , loc ) ^ at ( robot , loc ) CARRY ( obj , loc )
Preconditions at ( robot , obj ) 1 small ( obj ) Results at ( obj , loc ) 1 at ( robot , loc
) ...
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Push Carry Walk Pick up Put down Place Move object Move robot Clear object
Get object on object Get arm empty Be holding object Figure 3 – 25 : A Difference
Table Consider a simple household robot domain . The available operators are ...
Push Carry Walk Pick up Put down Place Move object Move robot Clear object
Get object on object Get arm empty Be holding object Figure 3 – 25 : A Difference
Table Consider a simple household robot domain . The available operators are ...
Página 248
But if we are considering the problem of guiding a robot around an ordinary
house , the situation is much more complex . The description of a single state is
very large since it must describe where each object in the house is as well as
where ...
But if we are considering the problem of guiding a robot around an ordinary
house , the situation is much more complex . The description of a single state is
very large since it must describe where each object in the house is as well as
where ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |