Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
Any reasonable hashing function can then be used to treat that number as an
index into the rules . All the rules that describe a given board position will be
stored under the same key and so will be found together . Unfortunately , this
simple ...
Any reasonable hashing function can then be used to treat that number as an
index into the rules . All the rules that describe a given board position will be
stored under the same key and so will be found together . Unfortunately , this
simple ...
Página 69
ELIZA ' s knowledge about both English and psychology was coded in a set of
simple rules . Examples of these rules are shown in Figure 9 - 4 . ELIZA operated
by matching the left sides of the rules against the user ' s last sentence and using
...
ELIZA ' s knowledge about both English and psychology was coded in a set of
simple rules . Examples of these rules are shown in Figure 9 - 4 . ELIZA operated
by matching the left sides of the rules against the user ' s last sentence and using
...
Página 285
As a result , the most widely used way of representing domain knowledge in
expert systems is as a set of production rules . ( See ( Davis , 1977c ] for a
discussion of some of the advantages and disadvantages of such a
representation as well ...
As a result , the most widely used way of representing domain knowledge in
expert systems is as a set of production rules . ( See ( Davis , 1977c ] for a
discussion of some of the advantages and disadvantages of such a
representation as well ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |