Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 234
... script . Representing Knowledge A script is a structure that describes a stereotyped sequence of events in a par- ticular context . A script consists of a set of slots . Associated with each slot may be some information about what kinds ...
... script . Representing Knowledge A script is a structure that describes a stereotyped sequence of events in a par- ticular context . A script consists of a set of slots . Associated with each slot may be some information about what kinds ...
Página 236
... script form a giant causal chain . The begin- ning of the chain is the set of entry conditions , which enable the first events of the script to occur . The end of the chain is the set of results , which may enable later events or event ...
... script form a giant causal chain . The begin- ning of the chain is the set of entry conditions , which enable the first events of the script to occur . The end of the chain is the set of results , which may enable later events or event ...
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... script , the program could infer that the entire sequence predicted by the script occurred normally . Thus it could conclude , in particular , that John ate . In their ability to predict unobserved events , scripts are similar to frames ...
... script , the program could infer that the entire sequence predicted by the script occurred normally . Thus it could conclude , in particular , that John ate . In their ability to predict unobserved events , scripts are similar to frames ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex