Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página xi
... selected papers from the literature so that they become familiar with the way in which A.I. research is conducted . The book can also serve as the text for a one semester undergraduate A.I. course , but it will not be possible to cover ...
... selected papers from the literature so that they become familiar with the way in which A.I. research is conducted . The book can also serve as the text for a one semester undergraduate A.I. course , but it will not be possible to cover ...
Página 84
... selecting , at each cycle , the most interesting task , doing it , and pos- sibly generating new tasks in the process . This corresponds to the selection of the most promising node in the A * procedure . But in AM's situation the fact ...
... selecting , at each cycle , the most interesting task , doing it , and pos- sibly generating new tasks in the process . This corresponds to the selection of the most promising node in the A * procedure . But in AM's situation the fact ...
Página 385
... selected slots of the source frame has been proposed , it must be filtered using knowledge from the target frame ... selected in step 2 , select those slots that are present in close relatives of the target . 4. If there were still none ...
... selected slots of the source frame has been proposed , it must be filtered using knowledge from the target frame ... selected in step 2 , select those slots that are present in close relatives of the target . 4. If there were still none ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex