Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
... simple indexing scheme only works because preconditions of rules match exact board configurations . Thus the matching process is easy but at the price of complete lack of generality in the statement of the rules . As we discussed in ...
... simple indexing scheme only works because preconditions of rules match exact board configurations . Thus the matching process is easy but at the price of complete lack of generality in the statement of the rules . As we discussed in ...
Página 187
... simple problem of the 8 - puzzle . From any configuration there is a shortest path to a solution . Ideally , if we had complete information , we would simply follow that path directly . But we do not have complete information . So we ...
... simple problem of the 8 - puzzle . From any configuration there is a shortest path to a solution . Ideally , if we had complete information , we would simply follow that path directly . But we do not have complete information . So we ...
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... simple target representations . These representations were simple for one or both of the following reasons : They represented only a very superficial analysis of the sentences . ELIZA [ Weizenbaum , 1966 ] , which was discussed in ...
... simple target representations . These representations were simple for one or both of the following reasons : They represented only a very superficial analysis of the sentences . ELIZA [ Weizenbaum , 1966 ] , which was discussed in ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex