Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 129
... situations in which a move that is guaranteed to be good for us can be found . But , as suggested in [ Berliner , 1977 ] , in a losing situation it might be better to take the risk that the opponent will make a mistake . Suppose we must ...
... situations in which a move that is guaranteed to be good for us can be found . But , as suggested in [ Berliner , 1977 ] , in a losing situation it might be better to take the risk that the opponent will make a mistake . Suppose we must ...
Página 232
... situation requires building descriptions of the situation's components . The information as- sociated with the slots of the frame for the situation can be used as advice on how to build those component descriptions . • Frames describe ...
... situation requires building descriptions of the situation's components . The information as- sociated with the slots of the frame for the situation can be used as advice on how to build those component descriptions . • Frames describe ...
Página 236
... situation , then it can be very useful in predicting the occurrence of events that were not explicitly mentioned . Scripts can also be useful by indicating how events that were men- tioned relate to each other . For example , what is ...
... situation , then it can be very useful in predicting the occurrence of events that were not explicitly mentioned . Scripts can also be useful by indicating how events that were men- tioned relate to each other . For example , what is ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex