Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 385
... slot is not present in the frames for other types of VEHICLES . 4. The next rule would select the slot COLOR , since no other VEHICLES have COLOR equal to RED . 5. The last rule , if it were applied , would simply suggest all the slots ...
... slot is not present in the frames for other types of VEHICLES . 4. The next rule would select the slot COLOR , since no other VEHICLES have COLOR equal to RED . 5. The last rule , if it were applied , would simply suggest all the slots ...
Página 398
... Slot fillers in concept UNITS describe restrictions on the values that may fill the slot for an instance of the concept , or they may represent a default value for that slot . Slot fillers in UNITS representing specific objects are the ...
... Slot fillers in concept UNITS describe restrictions on the values that may fill the slot for an instance of the concept , or they may represent a default value for that slot . Slot fillers in UNITS representing specific objects are the ...
Página 408
... Slots Generalizarment Tas 1 Reasons 275 H13 Any Slot 1 Reasons 275 H14 Any Slot 1 Reasons 275 H15 Any Slot ess ) : S - soiva @ were Ground Device - 2 : amulos bravo 29n6lq 3 planes , 4 rows , and 4 columns . १ nq १ n np ptn ctc ph си ...
... Slots Generalizarment Tas 1 Reasons 275 H13 Any Slot 1 Reasons 275 H14 Any Slot 1 Reasons 275 H15 Any Slot ess ) : S - soiva @ were Ground Device - 2 : amulos bravo 29n6lq 3 planes , 4 rows , and 4 columns . १ nq १ n np ptn ctc ph си ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex