Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 27
We have just defined the problem of playing chess as a problem of moving
around in a state space , where each state corresponds to a legal position of the
board . We can then play chess by starting at an initial state , using a set of rules
to ...
We have just defined the problem of playing chess as a problem of moving
around in a state space , where each state corresponds to a legal position of the
board . We can then play chess by starting at an initial state , using a set of rules
to ...
Página 30
For each of the problems we have discussed , we have presented a state space
representation . But we have said nothing about how we constructed that
representation . How might we design a program that converts informal problem ...
For each of the problems we have discussed , we have presented a state space
representation . But we have said nothing about how we constructed that
representation . How might we design a program that converts informal problem ...
Página 330
The focus spaces are related hierarchically to each other , as shown in the figure
by heavy arrows . Whenever one space is in focus , elements of the spaces
above it in the hierarchy can also be viewed . Notice that focus spaces make it ...
The focus spaces are related hierarchically to each other , as shown in the figure
by heavy arrows . Whenever one space is in focus , elements of the spaces
above it in the hierarchy can also be viewed . Notice that focus spaces make it ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |